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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zero Harpuia
Turalyon 514 Turalyon Alliance
930
|
Posted - 2013.09.17 19:51:00 -
[1] - Quote
With the prevalence of Active Scanners, and the plans to give them WP in the next update or two (a very GOOD thing, mind), we need an active counter to the active scanner. Foil Equipment with Equipment, I say!
A deploy-able like Nanohives or Uplinks, the ECM Scrambler will cause nearby friendlies to be much harder to scan down, but not impossible. There are certain Active Scanners that have very high scanning power, they could pierce through the interference. There could be a short range Scrambler that has immense power that only the best Active Scanner could pierce in Prototype tier as well, to encourage ranking up. Better range at higher metalevels, better scrambling ability etc.
What do you all think? We need something like this to help preserve the roles of Ambushing Heavies and other defenders, as well as giving another toy for Logi's to use to help the team. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
930
|
Posted - 2013.09.17 20:01:00 -
[2] - Quote
Sgt Kirk wrote:I want an uplink jammer
Should it be a separate thing, or should it be integrated into the ECM Scrambler idea? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
931
|
Posted - 2013.09.17 21:40:00 -
[3] - Quote
Mac Dac wrote:the mods work good enough for me.
The passive modules are fine as-is, but any class besides Scout can't really afford to waste low slots on Profile Dampeners. Also, they have such larger profiles that it is that much easier to scan them. Adding an equipment item that can defend an area from scan attempts will prevent these defenders from being completely outclassed via placement, as well as prevent abuse due to the stationary nature of deploy-able equipment. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
931
|
Posted - 2013.09.17 21:50:00 -
[4] - Quote
Arkena Wyrnspire wrote:Seems very specific. What about a general ECM thing which reduces equipment efficacy in its range?
If it's too multipurpose, people will just slap them down on-the-go. You need to make things but so specific to encourage roles. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
932
|
Posted - 2013.09.17 23:13:00 -
[5] - Quote
Monkey MAC wrote:Make it an active module that takes up an equipment slot, acts like scanner, recharges after a period yoy get different variations but yeah cool!!
I'm not too sure about making it mobile equipment like the Scanner or Repair Tool, as it might eclipse the passive Dampeners due to taking far less to run. Plus, if we make it mobile, entire groups would be able to remain both radar-invisible and highly mobile, in stark opposition to the Scout role of highly mobile loners. This would invalidate the Sneaky Scout playstyle, because why bring a Scout when it can be a Heavy and a Caldari logi? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
932
|
Posted - 2013.09.17 23:16:00 -
[6] - Quote
Maken Tosch wrote:Sounds plausible but I would recommend giving it a lifespan so that people won't be abusing them and next thing you know we end up with 20+ such jammers littering the outposts and then be able to hide whole armies and then we get more QQ like you see now.
I'm hoping CCP fixes the equipment 'problem' before they create these. Honestly all they need to do is make it so that the suit that deployed a piece of equipment must itself be deployed. The Equipment Slot taken up is the power and processing used to run the equipment remotely, not just the space on your person, so if the suit disappears so should the deployed tech. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
933
|
Posted - 2013.09.17 23:22:00 -
[7] - Quote
Monkey MAC wrote:Zero Harpuia wrote:Monkey MAC wrote:Make it an active module that takes up an equipment slot, acts like scanner, recharges after a period yoy get different variations but yeah cool!! I'm not too sure about making it mobile equipment like the Scanner or Repair Tool, as it might eclipse the passive Dampeners due to taking far less to run. Plus, if we make it mobile, entire groups would be able to remain both radar-invisible and highly mobile, in stark opposition to the Scout role of highly mobile loners. This would invalidate the Sneaky Scout playstyle, because why bring a Scout when it can be a Heavy and a Caldari logi? Because you would have a timer, so you cant be invisible constantly The radius on most would not fit a squad And it helps specilise the EWAR role!!
The stationary one is specialized in that it is meant for defensive play, whereas Active Scanners are meant to be used offensively. Furthermore, many Active Scanners can be up indefinitely, as the cooldown is shorter than the ping period. If this mobile scrambler copied these attributes, it would be overpowered. If it didn't copy these attributes, it would be useless as the Scanner would be easily able to ping you. If I remember correctly, the Quantum Scanner has somewhere around a 6-9 second cooldown as opposed to a 13-16 second effect length, making it capable of constant scanning. The mobile scrambler would have to have constant effect to prevent being scanned, but doing so would invalidate Scouts and Passive Dampeners while consolidating yet more power in the hands of the Logistics Suit. I am a Logistics player, but I don't want every role to be mine alone. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
940
|
Posted - 2013.09.17 23:31:00 -
[8] - Quote
DJINN leukoplast wrote:The active scanner is indeed a must-have now, and after getting extremely annoyed at the "You have been scanned" every 2 seconds which you never know if the enemy you are around is in the squad who performed the scan, I decided to invest a little in dampeners.
2 enhanced dampeners on my calogi and I am now invisible to all but the one proto scanner that goes down to 15dB, all the rest, including the ever popular 25 second scanner, cannot detect me. And I LOVE seeing the "Scan attempt prevented" (or whatever it says, I can't remember ATM).
An anti-scan hive would be interesting, but I think it might undermine the sacrifice of using dampeners and the advantage of using an active-scanner. Cause at least in ambush, the blob of players generally are all in one spot. it's pretty much blob vs blob for entire rounds. So an anti-scanner hive would be way too useful in that regard.
True on Ambush, but if I may be so bold, Ambush isn't real DUST. It's just a deathmatch. We cannot truly attempt to balance the game around it.
As for the Dampeners, I'm trying to preserve the role of Dampeners as a MOBILE alternative to the scrambler, as the scrambler is stuck in one position, whereas a player with Dampeners is allowed to have free range with the sacrifice of a Low Slot or two. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
941
|
Posted - 2013.09.18 21:19:00 -
[9] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
Any feedback on my feedback? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
951
|
Posted - 2013.09.19 06:54:00 -
[10] - Quote
Abe Foster wrote:this would be cool for snipers, if there was a bubble to provide invisibility from scanners. +1 yes, but you would have to sacrifice your Nanohives. See, balance :D |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
956
|
Posted - 2013.09.19 16:22:00 -
[11] - Quote
Awry Barux wrote:+1 for good idea, and I run scanners all the time. This is what AV players must feel like when a tanker says Forge Guns are fine :D |
Zero Harpuia
Turalyon 514 Turalyon Alliance
957
|
Posted - 2013.09.19 21:19:00 -
[12] - Quote
Sana Rayya wrote:I don't like the idea of having a single piece of equipment that can passively make another class of equipment useless within a certain radius. Do we have droppables that can make nanite injectors or repair tools not work? Why should a scanner be rendered useless or debilitated in scanning the majority of the enemy team just because one person on the other side skilled into a single piece of equipment?
This also applies to ECM interference with DUs and nanohives: the only thing that should remove them from play is physical destruction. Equipment that nullifies them passively only by being dropped is too OP. Think of it this way - if you see a tank on the field, you counter it with AV, forges, swarms, other tanks, whatever. You need to actively try to get rid of it to prevent it from aiding the enemy, just like you need to actively destroy nanohives/uplinks. There is no option to emit an EMP that disables said tank from operating.
To gain the ability to evade scanning, you need to skill into a module and sacrifice slots to fit them. It would be OP to lend this ability to everyone, at no cost to them.
The closest thing that might mimic this is triage nanohives, as they take the place of armor repair modules, but even those are very limited - they only heal a given amount of HP per cycle and eventually pop, they are contained within a specific, small radius, and emit a large, visible signature both on the minimap and in the game environment. If these scramblers had similar attributes, they'd most likely be useless.
So no, scrambler devices are not necessary. If you want to evade scans, skill into profile dampeners or use scout suits.
You killed your own point. The Scrambler IS ACTIVE. You have to use up an equip slot to nullify someone else's equipment in a short area, fair as fair can be. Otherwise, there is no point to heavies waiting in ambush or impromptu assault suit defenses. One player just has to pull out a piece of equipment to ping all their locations for his whole squad, so why can't another player pull out a piece of equipment to counter that? Furthermore, the Dampeners are PASSIVE, and only good for Scouts, Snipers, and Assaults that want an extra bit of sneak. Heavies and Logis need to keep their low slots open, Logis for versatility modules and self reppers, and Heavies for Tanking so they can be heavy.
Furthermore, take this particular line...
Sana Rayaa wrote:To gain the ability to evade scanning, you need to skill into a module and sacrifice slots to fit them. It would be OP to lend this ability to everyone, at no cost to them.
...and shove it up your active scanner's arse. It does the EXACT SAME THING, except with the Passive Scanner modules. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
957
|
Posted - 2013.09.19 23:14:00 -
[13] - Quote
Altered OP to add examples. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
957
|
Posted - 2013.09.20 00:36:00 -
[14] - Quote
Sana Rayya wrote:1) If your scrambler is deployable, then it's automatically not an "active" piece of equipment. A nanohive or drop uplinks are not "active" pieces of equipment just because they take up a slot; in my definition, a piece of equipment is "active" when it must be equipped in order to be used - repair tools, nanite injectors, active scanners.
2) Active scanners and your proposed scramblers are not equitable. Scanning intel only aids you and your squad, has a limited range, is directional, and must constantly be refreshed. Further, because the scanner is active, it means that in order to use it you must switch to it and hence don't have your gun out. Your scrambler seems to be a deployable piece of equipment that affects everyone in its radius, not only your squadmates. If your scrambler had to be equipped like the scanner, was directional or very limited in radius, and only worked for a short period, say 10-30 seconds before it needed to be refreshed, then you might have an argument and it might not be OP. It seems to me that this isn't what you're going for.
From my interpretation of your proposal, you could simply put multiple scramblers on rooftops or hard to get areas and hide your entire team from scanning detection so long as they stayed within the scrambler's overlapping range. Hence its OP.
Not all suits need to be invisible from scans. If we're talking proto scanners, heavy suits can't dodge them no matter how many dampeners they stack. But last time I checked, heavy suits don't register on scanners with a minimap signature more pronounced than any other suit, so if you see a scanned target around the corner it could very well be a fatty with dampened friends to ambush you.
In the end, it all comes down to what you think is worthwhile to sacrifice on your suit in order to gain an ability. I know how powerful scanners are so I invested in profile dampeners despite having to give up armor plates or shield regulators to use them.
Think of it another way. As I said, triage nanohives can more or less replace your armor repairers, right? Imagine then if the triage hive had a 50-100m radius, didn't need LOS to heal you, and would constantly heal you without popping until it was destroyed. Sounds OP, doesn't it? It's pretty much what you're asking your scrambler to do.
I also don't agree with your notion that equipment must battle equipment. We don't have devices that nullify nanite injectors or repair tools, or drop uplinks and nanohives. If we did, people would just skill into that stuff and equipment use would drop, or one side wouldn't have it and would hence be destroyed, etc. It really just leads to stale gameplay.
You aren't thinking clearly at all. The Repair Tool and Active Scanner have infinite uses and can be used on the go. The Nanohive and the proposed Scrambler need to be restocked.
1. The Scrambler will be as active as a nanohive, and as fallible. A single well placed Flux grenade and it's out. Furthermore, you can only carry one in my envisioned setup, so you would have to manually restock them at a Depot in case of destruction. Furthermore, if it were 'active' the way you think active counts, then it would be blatently overpowered or utterly useless. See my response to MAC earlier in the thread.
2. You still have to swap to and place the Scrambler, and it is far from infallible. A good Active Scanner could still pierce the ECM cloud, encouraging ranking up in both trees to outdo possible higher rank Scramblers/Scanners. Also, having a 'directional' Scrambler would be insane and impractical, and having a mobile one would make the Passive Dampeners obsolete, as I stated in my reply to MAC. If they can be placed in hard-to-reach areas, then it's harder for you to scan a base... so? Bases should have some kind of ECM inherent to them, players having to place them is decent enough. It's as 'OP' as a Drop Uplink, so your argument holds no water. You also assume I want OMGZ 100METER OPZ, when roughly 20-40 meters would be more than fine, as well as your repeated assumption that they are infallable. Just use better Active Scanners if you want a decent readout, skill up in the active scanners. there is no real need to do that currently, once you hit Quantum you're done.
Also, quick question. HOW IN THE KITTEN IS IT OP? Do you remember the days before we had active scanners? Not too long ago. As it stands, the ACTIVE SCANNER could be seen as OP, you just take out your infinite use 'gun' and get to see whether or not you'll have resistance as well as a rough estimate of how much. We don't have counters to repair tools or injectors because the counter to them is BULLETS. They heal, so you shoot. They raise HP, you lower it. They deploy Hives, Uplinks, and Scramblers, YOU have a Flux Grenade. THEY deploy an Active Scanner, and you can eat fecal matter and love it. You can use Dampeners to counter Scanners, why not have an Equipment Dampener to achieve a mirror effect to a Equipment Scanner? I know you love your little Gallentean toy, but I will not budge on this. We need the ECM Scrambler.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
957
|
Posted - 2013.09.20 03:04:00 -
[15] - Quote
Sana Rayya wrote:Hmm, seems like my interpretation of how this would work differs from yours. So please explain the best way to design this device and we will go from there.
Info like duration, radius (magnitude and whether spherical like nanohives or linear like scanners), how the dampening works (i.e. deducting a specific dB number or percentage from the scan profiles of anyone in its radius) etc. Does it work on equipment? Or only infantry? What about vehicles? If they overlap is the effect increased by that much? Will the device itself show up on scans?
The reason I like the scanner and dampeners as they are now is because everyone uses scanners nowadays, and therefore dampening can lend a huge tactical advantage seeing as so many rely on scanning results to be accurate. But you are forced to sacrifice modules on their suit to use dampeners, as it should be.
There is one technical aspect I would like to point out. I don't think heavies could be dampened at all using your system. The reason is this - to evade the advanced A-45 Quantum Scanner, you need to have a scan profile of under 36dB. Heavies start at 65dB. You seem to want the scramblers to be able to hide them without any additional dampening from their end, so that means either a magnitude reduction of 29dB or a percentage reduction of 45%. This means that any medium frame also benefiting from such a scrambler would be able to evade all proto scanners except the Duvolle Focused (15dB), which is an advantage that you don't seem to agree with.
All scanners, no matter the scan ability, can and will tell you if SOMETHING is where you scan (the message will be SOME MARGIN OF ERROR instead of NO MARGIN OF ERROR in the case of no targets) so that you can always, without fail, tell if there are defenders at all. I want the Scrambler to have a functional range of roughly the size of the innards of the Communications buildings at maximum, 50 meters if I eyeballed it right, at prototype. I'm not 100% sure what I want it to function on, either a flat number, a percentage, or some other stat that could be given to Scanners and Jammers. Let's call this stat Scanning Priority.
If I do a flat number or percentage, it needs to be enough to matter and enough to be very effective at it's role of blocking precise Active Scanner readouts. If so, it must, at minimum, block Medium suits from being scanned by equivalent level active scanners. There can be a variant at each level that has increased blocking power in exchange for range at each level, similar to the increased power, decreased wedge of the Active Scanners. Furthermore, each level should be able to block Heavies from the scans of the level below it unassisted. ADV Jammer blocks STD Scanner perfectly, but STD High Power version can still detect Heavies. If a Passive Dampener is used in conjunction with an active one, it can conceal the Heavy from same level modules. This would be a waste to any Heavy except one that is planning to have Logistics assistance and stay relatively still for the entire match.
So in simple terms, if all other related skills are Zero
Equal Level Scanner/Scrambler = Visible Heavy(Invisible w/Passive Dampener) Higher Scrambler = Invisible Heavies Higher Scanner = Visible Heavy and Medium(Invisible w/Passive Dampener)
30 meter range at STD, 35 at ADV, 40 at PRO. I intend on there not being a MLT, but there probably will be to sell BPOs... 1 held at every level and variant, no matter what. Possible variants for next level's power at previous level's range, and vise versa.
Also, I really hate bringing WP into this. Let's wait to see what WP rewards it should get based on the WP rewards for Active Scanners supposedly in 1.5. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
961
|
Posted - 2013.09.20 13:10:00 -
[16] - Quote
You just don't get it and don't CHOOSE to get it. You use the Active Scanner and don't want to see it 'nerfed', I get that, but for the love of god get your head out of your anus.
Sana Rayya wrote: Again, you're essentially replacing low slots with an area of effect deployable, so the comparison to triage nanohives is justifiable. THIS is what Active Scanners do as well. It isn't unfair to have a direct counter to it.
Sana Rayya wrote: So the only way to counter a proto jammer is to equip the Duvolle Focused Scanner - a piece of equipment with the third highest PG requirement of anything in the game, and limited usefulness as a scanner itself? There is no reason to use the Duvolle Focused Scanner at all currently, so this would be a good thing. If ONE guy on the enemy team is using a Proto level Jammer, ONE guy on your team should have to equip a Proto level Scanner. Fair as fair can be.
You just keep crying and crying about how OP it would be to have a counter to the Scanner, but this PARTICULAR line says it all...
Sana Rayya wrote: Are we really better served by equipment that makes radar useless? This should be the question you ask yourself. You are designing the next flavor of the month, and if implemented everyone will start using these. Do we get better, more exciting games if we know where most people are (give or take 1-2 people who can defeat scans), or if we don't know where anyone is (give or take 1-2 people who are idiots out in the open)? So the Active Scanner, which everyone uses, and will use more of once the WP are added, which allows you to see all of the enemy team except the Scouts, is TOTALLY not an OP FotM. While the device to counter it, which only does so by occluding Medium level suits who stay within the vicinity of Jammers, is TOTALLY an OP FothM.
Keep your bias out of my thread, and insult me directly instead of 'hiding' it in your post. I will not rest. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
962
|
Posted - 2013.09.20 16:57:00 -
[17] - Quote
Sana Rayya wrote:We have a direct counter to the active scanner. They are called profile dampeners. I use them, as do others - not only scouts. Maybe you should try using them yourself. If you are a heavy, sorry, you DON'T GET TO EVADE SCANS. Heavies are not supposed to be "ambush" fighters who rely on stealth - else they wouldn't have such a high scanning profile in the first place.
Anyway, not gonna waste any more time making arguments over why your hypothetical piece of equipment is a bad idea. Clearly you're not going to be convinced this is OP unless it is implemented and abused. And I said, if CCP decides to add something like this, I will be the first to abuse the hell out of it.
Until then enjoy getting scanned, or skill into dampeners.
I use them on a few of my suits, but I would rather use an equipment slot as opposed to a Low slot. You ca use a High slot instead of Equipment for Scanners, why can't I for Dampeners? Your personal bias prevents you from seeing this. I can equip an Armor Repairer(Low), or a Triage Hive/Repair Tool(Equipment). Why can't I use an Equipment the same as you use a High slot then?
Also, as a Logistics player, I will enjoy scanning as opposed to being scanned, so goodbye and thanks for all the bumps. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1062
|
Posted - 2013.09.20 18:39:00 -
[18] - Quote
Yan Darn wrote:Zero Harpuia wrote:Mac Dac wrote:the mods work good enough for me. The passive modules are fine as-is, but any class besides Scout can't really afford to waste low slots on Profile Dampeners. Also, they have such larger profiles that it is that much easier to scan them. Adding an equipment item that can defend an area from scan attempts will prevent these defenders from being completely outclassed via placement, as well as prevent abuse due to the stationary nature of deploy-able equipment. Scouts can't afford spend that many low slots either. Which is why I really like your idea - there doesn't need to be a more powerful scanner to counter it. It already exists. Edit: Hadn't read the whole thread yet - on the face of it - a proto jammer should at least need the Med frames inside to have dampening 5 to evade 28db scans.
Lemme direct you here my friend. https://forums.dust514.com/default.aspx?g=posts&t=110190 Scouts don't really NEED Dampeners of any kind until Proto, a well trained one only needs one to turn completely electronically invisible. The point of the Jammer will be to allow defenders to stay invisible, or to allow a Vanguard Scout such as yourself to scramble enemy scanners to assist in an attack.
As for the Proto tier, I still feel they should cancel out equal modules. The Duvolle Focused exists, but it really doesn't have a purpose without a Jammer. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1064
|
Posted - 2013.10.03 04:06:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone else want? I still want. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.04 05:46:00 -
[20] - Quote
Ghost Kaisar wrote:Sana Rayya wrote: Your Ideas Are Crappy Give This A Rest TL;DR - read the first word of every paragraph.
I am giving you a +1. Not because I support your logic, but because that was the most clever way of bashing someone AND getting you point across that I have ever seen. Made my day.
Someone else did it first, using the first letter of each paragraph. I'll dredge it up if I have the time. I did love his persistence though, gave me a mess of free bumps :3 |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1083
|
Posted - 2013.10.10 02:26:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:Still want Same here |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1109
|
Posted - 2013.10.29 18:35:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Surprised more people aren't supporting this idea, given the prevalence of active scanners.
That might be why, truth be told. The number of people who have pride in their gear are but a small percentage of the people that use it. Most seek to exploit it, and would rather not have attention shone on the features that they hold dear to their boosting. For every person that would be happy about higher level tools having meaning, five would moan over the loss of spotter WP.
ECM Equipment
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1115
|
Posted - 2013.11.01 17:18:00 -
[23] - Quote
Thinking of expanding on the OP. You think I should do that, or try not to clutter it?
ECM Equipment
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1132
|
Posted - 2013.11.10 00:15:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Still want Thanks for the Injector Mr. Logi :3
ECM Equipment
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1330
|
Posted - 2013.12.07 22:26:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Do it
Wish I could KAGE, wish I could.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1386
|
Posted - 2013.12.19 05:20:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:Still very much needed
So needed I'll bump this thread with my other thread
Shields as Weapons
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